The book “Knowledge-Free and Learning-Based Methods in Intelligent Game Playing” is written on computational intelligence developments and prospective challenging problems. It is written by Jacek Mandziuk. This book is purely written on Computational Intelligence (CI). CI is used as a name to cover many existing branches of science, with artificial neural networks, fuzzy systems, and evolutionary computation forming its core. In recent years CI has been extended by adding many other subdisciplines and it became quite obvious that this new field also requires a series of challenging problems that will give it a sense of direction.
In this book, top experts in CI provide such clear directions and the much-needed focus on the most important and challenging research issues, showing a roadmap how to achieve ambitious goals. Views of other CI experts are also added in the book to make the discussion and point more clear and effects. Winkler another great CI described with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most difficult research area lies on the junction between human-compatible knowledge and machine compatible processing. After reading this book, we can say that the future of machine game playing lies in the implementation of human-type abilities while still taking advantage of intrinsic machine skills. You can also Download Access Control Systems by Messaoud Benantar PDF Free.
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