by Jouni Smed
The “Algorithms and Networking for Computer Games, 1st Edition” is a must-read book for newbies and professionals game developers. Jouni Smed and Harri Hakonen are the authors of this book. Jouni Smed is currently a researcher and lecturer in the Department of Information Technology, University of Turku, Finland. His research concentrates on computer games, optimization, and scheduling algorithms. This book is very helpful for the beginners and professionals, and it will engage all the reader from start to end of the page.
In this book, the authors first talk about algorithmic problems, how to solve them practically. They reveal how to find a path in, create the terrain of and make decisions in the game world. The second part of this book explains networking problems in computer games, they focus on three key questions, how to hide the inherent communication delay, how to cope with cheating and how to utilize limited network resources. This book also has 51 ready-to-use algorithms and 178 illustrative exercises. To be honest, after reading this book, you will have the confidence and solutions to tackles the algorithms and networking problems. In summary, Algorithms and Networking for Computer Games has an extremely useful resource for newbies and professionals’ developers.