Code Complete is the software design, applications, network systems and client-server guide which shares the different strategies to make diagrams and write effective code. Steve McConnell is the author of this fabulous book. This is the updated second edition of the book in which the author shares new practices and practical techniques of programming. Programming seems difficult but it is not if you follow the rules. This guide is helping developers from few years and everyone is happy. Steve shares hundreds of new practices and code samples. The important thing that it covers the entire software construction. Learn how to make the class diagram, use case, flow chart, and basic flow.
“The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)” is a wonderful book of project management. Frederick P. Brooks is the author of this project management book. He is a Kenan Professor of Computer Science at the University of North Carolina at Chapel Hill. He was an architect of the IBM Stretch and Harvest computers. Dr. Brooks has received the National Medal of Technology, the A.M. Turning award of the ACM, the Bower Award ad Prize of the Franklin Institute, the John von Neumann Medal of the IEEE, and some others.
The Mythical Man-Month is a helpful book for anyone managing complex projects. The author reveals how to handle difficult projects and how to deal with them. The Mythical Man-Month is a great book that tells you everything your project manager and lead architect are doing wrong leading to the depressing realization that there is nothing you can do. Additionally, The Mythical Man-Month is a very thoughtful treatment on the structuring of workgroups and of the importance of communication within and among teams working on projects. To sum it up, The Mythical Man-Month is a great book on project management.
Programming iOS 13 is the Apple development, iOS development, Apple programming and Swift programming guide which teaches the real-world iOS app development. Matt Neuburg is the author of this impressive book. It is an ultimate guide in regards to iOS development as it offers a structured explanation of all the components. It shares the copious code examples and deep exploration that let anyone become an expert. Learn, how to manipulate view controllers, generate views and add the various other features through iOS frameworks. How to create the views that respond to touch such as animate views, layers, create, draw and arrange. The programmer can also use view controllers to handle different screens of the interface.
It offers an opportunity to play with thousands of sensors, maps, sound, and videos. The student will learn about the different classes of split views, text, popovers, scroll views, web views and much more. Learn about the threads, explore files and networking. Add the calendar, contacts, music, and photos to make things even clear. This guide offers the latest development techniques and uses modern ways to create apps. Use the light and dark mode, symbol images and sheet presentations to make it even clearer.
The “Beginning Zend Framework, 1st Edition” is one of the best PHP-based web application development frameworks. Armando Padilla is the author of this book. Armando has over 10 years in the PHP community and has contributed PHP development of asset management tools. He is currently an active PHP developer at Yahoo! and is working on his master’s degree in computer science, data mining fields, and the semantic web. Zend Framework is one of the best popular PHP-based web application development frameworks. This book is very helpful for the beginners as it describes everything in depth.
Additionally, Beginning Zend Framework is extremely easy to understand and more importantly helps you to understand Zend Framework and why it is so useful. Zend Framework provides users with support of the Model View Controller in combination with the Front Controller solution. The authors cover everything from the installation to the various features of the Benz framework. Armando does an excellent job of showing you the different ways of the same thing that can be accomplished that allows you to determine which works are best for you. All in all, Beginning Zend Framework, 1st Edition is a necessary book for all the computer science students and web designers.
The “Clean Agile: Back to Basics (Robert C. Martin)” is a helpful book for all the software testing students. Robert C. Martin is the author of this book. Robert C. Martin has published dozens of articles in numerous trade journals and is a regular speaker at international conferences and trade shows. He has written numerous programming book that engages all the reader from start to end of the page.
In this book, Robert reveals what is Agile and how it works, what are the principles of Agile, etc. Agile is an iterative approach to project management and software development that helps teams deliver value to their customer quickly. Robert also reveals how Agile can help you bring true professionalism to software development. Furthermore, the author explains in a clear and practical way the benefits of Agile, through many examples of the way of working and practices that accompany this way of working. Robert reintroduces Agile values and principles for a new generation, like programmers and no-programmers. To sum it up, Clean Agile is a necessary book for all the programmers.
The “Creating Emotion in Games: The Craft and Art of Emotioneering” is an enlightening book which reveals how to create a breadth and depth of emotion in a game. David E. Freeman is the author of this updated book. He has become one of the world’s authorities on bringing emotion into games. In this book, reader will learn how to create emotions in games. Freeman reveals numerous techniques to create a breadth and depth of emotion in a game. He guides the readers in-depth that is very helpful for the readers.
Freeman also provides some examples which determine exactly how to apply the techniques. Furthermore, Creating Emotion in Games is packed with striking art by some of top concept artists and illustrators. After reading this book, you will have the confidence and powerful Emotioneering techniques to artfully create emotion in the games you deign. This book is helpful for the game designers and it will engage all the reader from start to end of page. To sum it up, Creating Emotion in Games is a necessary book for the game designers.
Object-Oriented Computation in C++ and Java (Preview)