Level Up! The Guide to Great Video Game Design is the game programming, software development and video game designing book which shares the secrets of video game development. Scott Rogers is the author of this fantastic book. It is the updated 2nd edition of the book which shares the latest developments in the designing of video games. This book brings an opportunity for everyone to design your own video games. If you wanted to design video games but not sure where to start then you need this guide. Learn how to give reality to your ideas.
What are the common pitfalls that beginners made? What these terms mean in development such as production, pre-production and post-production stage. How to become pro in designing by starting from scratch. Learn the secrets to designing the interesting levels, the fiercest foes, the precise controls, and accurate functionality. Develop the games for both console systems and mobiles. Learn how to monetize your games according to different requirements. The further author shares the secrets to become an expert just in few weeks. The only thing that you need is the passion, dedication and left rest on this guide.
The “Fundamental 2D Game Programming with Java 1st Edition” gives you a good foundation on how a game is developed from scratch. Timothy M. Wright is the author of this book. This is the most impressive book on game development. No previous game developments skills are required to understand the concepts of this book. Besides the Killer Game Programming in Java Book, there are really few solid books on Java game programming. Many students learn Java in AP Computer Science classes. Now that the “Gridworld Case Study” is not longer required, this book would be good for those students that want to learn game programming.
The teaches beginners the basics game development using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book’s three parts cover The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Lots of sample code. Worth the read for game developers and Java UI developers.
The “Learning Unity Physics” provides more detailed examples than those found in Unity’s excellent documentation. K. Aava Rani is the author of this book. Learning Unity Physics” is a book about the wide variety of physics components that are available in Unity and how to use them. Chapter one is an overview of the physics components available in Unity. The engine has many colliders, provides physics for materials, joints, hinges and features several other types of components. This chapter lists them and gives a brief description of how they are used in games. Chapter two details the variety of 2D and 3D colliders that are used and gives an example of each.
Chapter four covers the two types of rigid bodies physics and kinematic. Both types are discussed and an example is given for each. Chapter five covers joints and how they can be configured in Unity. Chapter seven provides several ways in which these physics components can be optimized to improve the performance of your game. In short, it will give you a solid base to start building a game using unity.
The “Programming Video Games for the Evil Genius 1st Edition” focuses on making programming fun. Ian Cinnamon is the author of this book. This book reveals the secrets to making video games happen your way through programming tips anyone can master with a little practice. offers is a fun way to understand basic code with fun using the graphics and other utilities to make 2-dimensional games. Cinnamon thinks and writes like a person self-taught. That is essential for others who wish to do the same. I use this book the way it was designed for. To understand code but have fun doing it. It keeps the drive to continue because you get to see the results and games along with it.
The book teaches young minds how to think critically, how to think digitally, how to plan, how to strategize, how to create rapport with others through a game’s computer interface and how to command attention while commanding computers all in the context of having fun helping others have fun. It’s an excellent introduction to programming, even for novices. This is a pretty decent book. You will want to make sure you have some experience in Java or programming in general before taking on this book. It is not “hard” code, but a complete beginner would be lost due to the very short and vague explanations of the code.
“The Art of Game Design: A Book of Lenses, Second Edition 2nd Edition” is a must-read book for every game developer. Jesse Schell is the author of this book. Art of Game Design is a great book, regardless of whether you are starting out or already have a career. If you truly want to start thinking like a game designer, this is the book to read. The book guides the reader through the entire design process, starting with discussing the designer’s ultimate objective.
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