The “Black Art of Java Game Programming” is an interesting book for Java programming students. Joel Fan, Calin Tenitchi and Eric Ries are the authors of this book. They reveal all the key points and shortcuts that were used in the game. This book engages all the game programming students from start to end of the page and worth reading. Black Art of Java Game Programming teaches about sound, animation color, networking, advanced graphics, and multiplayer gaming.
This book also teaches the basics of old game programming to someone who already knows the basics of Java programming. There are lots of examples useful in everyday work even if you are not a game developer. Furthermore, the Black Art of Java Game Programming has an easygoing and fun introduction to Java and OOP concepts. Each topic of this book is covered clearly and concisely and packed with the details that you learn to be truly effective. To be honest, I highly recommended this book because it is very helpful for Java game programmers. In short, the Black Art of Java Game Programming is a must-read book for game developers.
The “Beginning Illustration and Storyboarding for Games (Premier Press Game Development), 1st Edition” is an educational book for the video game developers. Les Pardew is the author of this book. Les is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more than 20 years of industry experience. In this book, Les Pardew guides you on how to create game art and design clear games.
With the help of this book, readers will also learn how to think about out of the box, such as basics, so they can better understand how game art is created and works with their own programming code. The author uses a few chapters on a quick refresher on those topics and then he moves on. Each topic is covered clearly and concisely and packed with the details that you learn to be truly effective. At the end of this book, you will have the knowledge of how to use illustration in game development.
The “Lost in a Good Game: Why we play video games and what they can do for us” is one of the wonderful books of video games. The author of this best-selling book is Pete Etchells. He is the senior lecturer in Biological Psychology, Bath Spa University of UK.His general research lies in two main areas. First one is understanding how the use of modern screen-based technology, like video games. The second one is an interest in the development of multidisciplinary methodologies. It helps to look at how we can easily evaluate science outreach events.
In this book, Pete defines the history and development of video games like chess machine and online games. His research is based on to check the people relation with games that how much people love video games. Furthermore, Etchells is also the researcher on the psychological effects of video games on the human brain. To know about the benefits and side effects of the video games, then read this helpful book. To sum it up, Lost in a Good Game is an informative book for all video game lovers.
The “Game Development and Production (Wordware Game Developer’s Library)” is a great guidebook to game development. Erik Bethke is the author of this book. Erik Bethke is the CEO of Taldren, where he holds the position of executive produces and lead designer. He held a variety of positions in the game industry including senior group producer at Interplay. Erik has a bachelor’s degree in aerospace engineering and has worked in the Space Sciences division at the Jet Propulsion Laboratory.
The “Introduction to Game Development, 2nd Edition” is a helpful book for game developers. Steve Rabin is the author of this game programming book. Steve is an American software engineer, college instructor, and editor who specializes in the field of video game artificial intelligence. Steve is best known as the chief editor of the AI Game Programming Wisdom series of books. Recently he is a principal software engineer at Nintendo of America. Introduction to Game Development has an excellent introduction to game development.
Introduction to Game Development, 2nd Edition introduces you to the complexities of network programming. The engaging and clear writing style will help the readers to learn key concepts through concise explanations and practice. It provides some screenshots which help the newbies and professionals in game development. Furthermore, this book is perfect at explaining the whole of the game industry and development process from a very high viewpoint. Introduction to Game Development also covers a lot that would be valuable to would-be developers and artists. This book engages all the readers from start to end of the page. By the end of this book, the reader will easily create a new game. To sum it up, Introduction to Game Development, 2nd Edition is a must-read book for all game developers.
The “Game Development with ActionScript” is a helpful book for the Game developers. Lewis Moronta is the author of this game programming book. ActionScript is an object-oriented programming language that is designed for the Website animation. It is also used with Adobe AIR system for the development of desktop and mobile applications. Game Development with ActionScript is an enthusiastic book to read because once you open it and see how easy it is to follow, you will be excited to continue to read and learn how to use Flash MX.
Lewis knows how programming should be taught and even if you haven’t programmed in any language or know how to use Flash, this book will show you how to use and execute your ideas to the fullest ability. This book engages all the newbies and professionals game developers from start to end of page and worth to read. I highly recommended this book to anyone that wants to take FLASH MX to sky-high heights. This book also has a lot of good nuggets of coding techniques for the readers. All in all, Game Development with ActionScript is a perfect book for understanding ActionScript.